Just a day after word dropped that gaming peripheral company Razer would be announcing its first smartphone on November 1, we may already have a good idea of what its specs will be.
Earlier today, PhoneRadar came across a GFXBench listing referencing a ‘Razer Phone’ that’s almost certainly what we’ll be seeing next month. As of this writing, the listing is still visible.
And, the big surprise? Ironically, the smartphone isn’t all that surprising, particularly for a device coming from a company that’s dedicated to making high-end gaming hardware.
Razer’s first phone supposedly rocks a 5.7-inch screen with a 2,560 x 1,440 resolution, a Qualcomm Snapdragon 835 processor, a Qualcomm Adreno 540 graphics chip (same as the Samsung Galaxy S8), and 64GB of storage. The phone is also said to come packed with a 12-megapixel (MP) rear camera and an 8MP camera for selfies.
The operating system allegedly runs on a custom version of Android 7.1.1 Nougat, similar to what we’ll find in Amazon’s upcoming Fire TV.
The only thing that really makes the ‘Razer Phone’ stand out is its reported 7.5GB of RAM, a significant leap over the 3GB offered by the Apple iPhone X or the 4GB offered by the similarly Android-powered Samsung Galaxy S8.
A RAMbunctious device
A hefty helping of RAM helps a ton when it comes to powering games, but it’s by no means the only factor in getting graphically intensive games to run smoothly. Graphics benchmark tests in another tab of the GFXBench page report performance of 14.5 fps and 21.4 fps for two different GFXBench simulations, which isn’t exactly jaw-dropping.
Hopefully, Razer will have a few more surprises for us apart from what we see here during its reveal event. It’s also worth pointing out that Android Nougat is a year behind the current Oreo version, so there’s a tiny chance we’re looking at outdated information.
So, now we know what the insides may look like, but what about the outside? The listing isn’t much help with that, but following Razer’s acquisition of smartphone maker Nextbit last January, we took a few wild guesses that included everything from projections to cloud-based streaming.
Cloud-based streaming, in fact, was one of Nextbit’s strengths, and it would negate the need to download huge game files on your phone.
Were we right? Fortunately, we now have only a few weeks left to find out.